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99 stories · Updated September 2026

The OutBrick Journal

Notes from around the board.

How games fit into real lives, why a tiny rule can carry a whole world, and what we are learning while we build a puzzle out of brick. Every research claim links to its source.

Lead story

Player habits

Why a two-minute puzzle can feel like a proper reset

A research-backed look at competence, attention, and the small satisfactions that make a short OutBrick session worth returning to.

A glossy puzzle board with a final brick sliding into a matching gate
Journal illustration

New here?

Start with these four.

  1. How to solve sliding block puzzles: a practical guide

    Game craft · 7 min read

  2. Colour sort puzzle tips: clear boards in fewer moves

    OutBrick practice · 7 min read

  3. Relaxing puzzle games: what actually makes one calm

    Game craft · 7 min read

  4. Why a two-minute puzzle can feel like a proper reset

    Player habits · 6 min read

The shelves

Everything else, sorted by colour.

Player habits

How play fits a real day: sleep, attention, rituals and the decision to stop.

  1. Puzzle-game privacy labels: what to check on iPhone

    Read an iPhone puzzle game’s privacy label, distinguish linked data from tracking, compare the policy, and find the controls that affect your choices.

    OutBrick Editorial Desk · 8 min read

  2. Set puzzle-game time limits on iPhone with iOS 27

    Use iOS 27 Screen Time to set Games allowances and scheduled access, check which apps count, and make a practical stopping plan for puzzle play.

    OutBrick Editorial Desk · 8 min read

  3. No-timer block-sort puzzles for iPhone: a fit guide

    Compare OutBrick, Block Buster - No Timer and Color Block Jam by their published constraints. Learn what untimed play does and does not promise.

    OutBrick Editorial Desk · 7 min read

  4. Dark patterns in mobile games: how to spot them

    Nagging pop-ups, confusing currencies, offers timed for your worst moment: what research says about manipulative design in games, and a checklist to spot it.

    OutBrick Editorial Desk · 6 min read

  5. Is gaming good or bad for your mood? What diary studies show

    In-game mood reports, logged play time and a console lottery: what the newest studies say about gaming and mood, and why hours matter less than fit.

    OutBrick Editorial Desk · 6 min read

  6. Playing to unwind: casual games and recovery after work

    Detachment, relaxation, mastery and control: what recovery research says about unwinding after work, and where a casual game fits in.

    OutBrick Editorial Desk · 6 min read

  7. How long does it take to form a habit? What studies show

    Not 21 days. What real-world habit studies found about timing, missed days and cues, and why your phone and its games should not own your habits.

    OutBrick Editorial Desk · 6 min read

  8. Rewards, streaks and motivation: when incentives backfire

    Why rewards can crowd out the fun they were meant to boost, why a broken streak makes people quit, and how to keep incentives on your side.

    Mourad Hamdi · 6 min read

  9. Attention restoration: why calm scenes can feel refreshing

    Attention restoration theory says nature rests a tired mind. What the evidence supports, why pictures are not parks, and what a calm game can borrow.

    OutBrick Editorial Desk · 6 min read

  10. Does a digital detox work? What the experiments show

    Quitting your phone for a week sounds healthy, but trials of digital detoxes point in different directions. What helps, what does not, and why.

    OutBrick Editorial Desk · 6 min read

  11. Screen time myths: what the large studies actually find

    Is screen time really harming teenagers? What studies of hundreds of thousands of young people found, why self-reports mislead, and what matters more.

    OutBrick Editorial Desk · 6 min read

  12. Flow in puzzle games: the zone between bored and overwhelmed

    Why the best puzzle sessions feel effortless, what Tetris experiments reveal about flow, and how to find your own sweet spot of challenge.

    OutBrick Editorial Desk · 6 min read

  13. Micro-breaks at work: can a short game help you recharge?

    A meta-analysis says ten-minute breaks lift energy but barely touch output. Where a short game fits, where it does not, and how to take a better break.

    OutBrick Editorial Desk · 6 min read

  14. Gaming before bed: what the research says about sleep

    Does a game at night wreck your sleep? What sleep-lab experiments, big surveys and bedtime procrastination research show, and what to try tonight.

    OutBrick Editorial Desk · 7 min read

  15. Offline puzzle games for iPhone: commutes and flights

    What to look for in a puzzle game for the Tube, a train or a flight: real offline play, one-handed controls, short boards and a light touch on battery.

    OutBrick Editorial Desk · 7 min read

  16. How games become habits: cue, choice, closure

    A practical, research-aware look at the loops that bring players back—and the design choices that keep returning voluntary.

    OutBrick Editorial Desk · 9 min read

  17. Pokémon GO and the power of place

    What location-based play reveals about movement, social connection, and turning the world outside the screen into part of the game.

    OutBrick Editorial Desk · 8 min read

  18. When to play—and when to put the phone down

    A candid guide to fitting games around sleep, attention, and the rest of a real day.

    OutBrick Editorial Desk · 8 min read

  19. The case for daily rituals that do not demand you

    Daily play can be a welcome rhythm when it invites attention without turning absence into failure.

    OutBrick Editorial Desk · 7 min read

  20. Designing a game for the life players actually have

    Why “gaming life fit” is a better design question than chasing a bigger hours-played number.

    Mourad Hamdi · 7 min read

  21. Why a two-minute puzzle can feel like a proper reset

    A research-backed look at competence, attention, and the small satisfactions that make a short OutBrick session worth returning to.

    OutBrick Editorial Desk · 6 min read

Success stories

Games that made the medium feel larger, read from their own records.

  1. Why crosswords, jigsaws and sliding puzzles endure

    Puzzles have outlasted every craze around them. What research on crossword solvers, jigsaw puzzlers and the aha moment says about why they stay with us.

    OutBrick Editorial Desk · 7 min read

  2. Video game nostalgia: why old games still feel so good

    Why the games of your childhood still pull at you, what nostalgia research says it does for mood and connection, and why remakes and retro play keep selling.

    OutBrick Editorial Desk · 6 min read

  3. Does gamification work? What the meta-analyses actually say

    Points, badges and leaderboards were meant to make everything engaging. Here is what reviews of hundreds of studies found, and where the evidence runs thin.

    OutBrick Editorial Desk · 6 min read

  4. The Sims and the stories systems tell

    A long-running success story about player authorship, playful resistance, and the value of a game that does not write every line for you.

    Mourad Hamdi · 8 min read

  5. Hades and the run that keeps learning

    What Supergiant’s Early Access success teaches about iteration, narrative momentum, and making another attempt feel meaningfully different.

    Mourad Hamdi · 8 min read

  6. Stardew Valley and the craft of gentle progress

    A success story about patient craft, visible progress, and why a game can feel generous without becoming frictionless.

    OutBrick Editorial Desk · 8 min read

  7. Minecraft’s early lesson: let discovery build the next layer

    How an open-ended beginning grew through creation, survival, crafting, multiplayer, and platform expansion.

    OutBrick Editorial Desk · 7 min read

  8. Monument Valley and the power of making less feel complete

    A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.

    OutBrick Editorial Desk · 6 min read

  9. What Angry Birds teaches about the long road to a hit

    Rovio’s own history is a useful reminder that iconic games are often the visible tip of a much longer practice.

    Mourad Hamdi · 7 min read

Game craft

Rules, friction and difficulty, from the bench.

  1. Sokoban vs sliding-block puzzles: push, glide, plan

    Learn how Sokoban pushing differs from glide-to-stop block puzzles, with practical examples of corners, access routes and temporary stopping points.

    OutBrick Editorial Desk · 8 min read

  2. Block Blast!+ vs OutBrick: two kinds of block puzzle

    Compare Block Blast!+ and OutBrick by their actual mechanics: placing shapes to clear lines, sliding bricks to exits, and choosing how to pay.

    OutBrick Editorial Desk · 8 min read

  3. OutBrick on iPhone Duo: what would you want to play?

    Would you want OutBrick adapted for iPhone Duo? Explore possible inner and outer screen experiences, then tell us what would make play worthwhile.

    Mourad Hamdi · 7 min read

  4. How we verified 2,000 sliding-block puzzle boards before release

    A pathfinding result is only the beginning. Here is how we replayed a clear for every OutBrick board against the same rules the game uses.

    Mourad Hamdi · 6 min read

  5. History of sliding block puzzles: 15 Puzzle to Rush Hour

    A post office in New York, an 1880 craze, a famous puzzler’s false claim and a parking-lot puzzle from Tokyo: how sliding blocks became a classic.

    OutBrick Editorial Desk · 8 min read

  6. Colour in game design: contrast, meaning and emotion

    What colour psychology can and cannot tell game designers, why contrast matters more than hue, and how to make coloured pieces readable for everyone.

    OutBrick Editorial Desk · 6 min read

  7. Why we get attached to game characters, even silent ones

    Players admire, worry about and miss game characters. Research on attachment, parasocial bonds and cuteness explains why, and what designers owe players.

    OutBrick Editorial Desk · 5 min read

  8. Loot boxes, variable rewards and ethical monetisation

    Loot box spending is consistently linked to problem gambling. What the studies show, what makes monetisation predatory, and a fair test for any game.

    OutBrick Editorial Desk · 5 min read

  9. The sound of success: how game audio shapes player experience

    Sound changes how immersed, tense and competent players feel, and music can even bend their sense of time. What the research shows, and how to design for mute.

    OutBrick Editorial Desk · 5 min read

  10. Game tutorials that teach without telling: what works

    A study of 45,000 players found tutorials only paid off in complex games. What research says about teaching through play, hints and the first hour.

    Mourad Hamdi · 5 min read

  11. Dynamic difficulty adjustment: should games adapt to you?

    Many games quietly tune themselves to your skill. What studies say about adaptive difficulty, why it can leave players overconfident, and the case for asking.

    OutBrick Editorial Desk · 6 min read

  12. How computers generate puzzle levels, and why checking matters

    Procedural generation can make endless puzzles, but a board that is merely solvable is not a good one. How generators work, and where they fall short.

    OutBrick Editorial Desk · 6 min read

  13. Game feel and juice: why a satisfying slide matters

    Juice is the extra feedback that makes a tap feel good. Studies with thousands of players show it helps, up to a point, and then starts to hurt.

    Mourad Hamdi · 6 min read

  14. What makes a puzzle feel fair? Difficulty, failure and trust

    Hard is not the same as unfair. What research on challenge and failure says about the puzzles players trust, and the ones they quit in frustration.

    OutBrick Editorial Desk · 6 min read

  15. Games like Tetris: what makes a block puzzle last

    Simple rules, a board you can read, fair difficulty and a short loop: what makes block puzzles endure, and how to judge any game like Tetris.

    OutBrick Editorial Desk · 7 min read

  16. Apple Vision Pro puzzle games: designing for space

    Comfort, gaze and pinch, windows versus immersion, seated play and legible pieces: what makes a puzzle game work well on Apple Vision Pro.

    OutBrick Editorial Desk · 7 min read

  17. Apple Watch puzzle games: what works on a tiny screen

    Glanceable boards, fingertip-sized pieces, the Digital Crown, haptics and standalone play: what makes a puzzle game work on Apple Watch.

    Mourad Hamdi · 7 min read

  18. Relaxing puzzle games: what actually makes one calm

    Soft colours are not enough. Move limits versus clocks, fair lives, and games that never interrupt you: how to tell if a puzzle game will stay calm.

    OutBrick Editorial Desk · 7 min read

  19. How to solve sliding block puzzles: a practical guide

    Work backwards from the exit, find the move that makes space, count before you commit. A designer’s method for sliding block puzzles that look impossible.

    Mourad Hamdi · 7 min read

  20. Papers, Please and meaningful friction

    How a game can turn a repetitive action into a moral question—and why the best friction asks the player to decide, not simply to wait.

    Mourad Hamdi · 8 min read

  21. How to build a kinder difficulty curve

    Challenge should stretch the player’s attention without making the relationship with the game feel brittle.

    Mourad Hamdi · 7 min read

  22. Tetris proves that simple rules can keep opening up

    A look at constraint, rhythm, and the endless variety inside a very small ruleset.

    Mourad Hamdi · 6 min read

Inclusive design

Widening the route into a challenge without shrinking the challenge.

  1. OutBrick accessibility beyond the puzzle board

    From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.

    Mourad Hamdi · 7 min read

  2. How to slide OutBrick bricks with VoiceOver actions

    Learn OutBrick’s four slide directions, matching gates and slide distances, with VoiceOver action guidance and the promised teaching changes.

    Mourad Hamdi · 7 min read

  3. Reading OutBrick’s spatial board with VoiceOver

    Build a clearer picture of OutBrick’s board with VoiceOver: explore bricks, gates and empty space, and understand the fixes promised next.

    Mourad Hamdi · 7 min read

  4. OutBrick’s commitment to blind players and VoiceOver

    What our commitment to blind players means: listening to real play, describing current limits honestly, and making accessibility part of OutBrick.

    Mourad Hamdi · 7 min read

  5. A Color Block Jam alternative with VoiceOver support

    Considering OutBrick as a Color Block Jam alternative? Compare documented VoiceOver, colour-glyph and motion support, then use a practical checklist.

    OutBrick Editorial Desk · 7 min read

  6. Puzzle games for older adults: what to look for

    Readable text, generous buttons, no clock and colours you can tell apart: a practical checklist for choosing a puzzle game at 50, 70 or 90.

    OutBrick Editorial Desk · 8 min read

  7. Sensory-friendly games: calm design for neurodivergent players

    Many autistic and neurodivergent players are sensitive to sound, light and surprise. What research says, and how predictable, quiet, low-pressure design helps.

    OutBrick Editorial Desk · 5 min read

  8. Designing games for older eyes and hands: readable and forgiving

    How vision, touch and reaction time change with age, what that means for contrast, targets and pace, and design principles for games that stay friendly at 80.

    Mourad Hamdi · 5 min read

  9. Dyslexia-friendly game text: fonts, spacing and plain words

    Do dyslexia fonts work? What eye-tracking and reading studies say about typefaces, size, letter spacing and wording, and how to make game text easier to read.

    Mourad Hamdi · 5 min read

  10. Motion sickness from games: why Reduce Motion matters

    Why screen motion makes some players dizzy or queasy, who is most susceptible, and how the Reduce Motion setting and careful animation make games comfortable.

    OutBrick Editorial Desk · 5 min read

  11. One-handed games on iPhone: designing for motor accessibility

    What research on touchscreens and motor impairments says about target size, gestures and errors, plus the iPhone settings that make one-handed play easier.

    OutBrick Editorial Desk · 6 min read

  12. Playing games with a screen reader: how blind players game

    How blind and low-vision players use VoiceOver to play on iPhone, what research with blind gamers has found, and what makes a game playable by ear.

    OutBrick Editorial Desk · 6 min read

  13. Colour blindness in games: how common it is and what helps

    About one man in twelve of European descent has red–green colour deficiency. What that means at the controls, and the settings and design choices that help.

    OutBrick Editorial Desk · 6 min read

  14. Celeste’s Assist Mode: accessibility as better design

    Optional support can preserve the heart of a challenge while giving more players a route into it.

    OutBrick Editorial Desk · 8 min read

  15. Why colour should never be the only clue in a puzzle

    The case for pairing colour with shape, text, and other signals—so a readable board stays readable for more players.

    Mourad Hamdi · 6 min read

Learning through play

Curiosity before explanation.

  1. Are puzzle games good for your brain? What the research says

    Puzzles are often sold as brain training. Here is what the studies actually show about memory, ageing and mood, and what nobody can honestly promise.

    OutBrick Editorial Desk · 8 min read

  2. Choosing calm mobile games for kids: a parent’s guide

    Most apps young children play use manipulative design. A research-based checklist for spotting pressure, adverts and lures, and choosing calmer games.

    OutBrick Editorial Desk · 5 min read

  3. Playing games with your grandchildren: why it is worth it

    Research on intergenerational play finds real benefits for both generations when the game is chosen well. What the studies show, and how to make it work.

    OutBrick Editorial Desk · 5 min read

  4. Do puzzles build children’s executive function? The evidence

    Executive function underpins planning and self-control. What studies say puzzles and games can and cannot do for children, and how to play in ways that help.

    OutBrick Editorial Desk · 6 min read

  5. Puzzles and perseverance: why a hard board is worth finishing

    Struggle that ends in a solution teaches more than an easy win. What research on desirable difficulties, effort and productive failure says about hard puzzles.

    OutBrick Editorial Desk · 6 min read

  6. The aha moment: what insight looks like in the brain

    The sudden click of a solved puzzle has a signature in the brain. What research says about insight, why aha answers are usually right, and when they are not.

    OutBrick Editorial Desk · 6 min read

  7. Working memory: why some puzzle boards feel impossible

    A hard board is often a memory problem in disguise. How working memory and cognitive load shape puzzle difficulty, and practical ways to lighten the load.

    OutBrick Editorial Desk · 6 min read

  8. Can puzzle games improve spatial skills? What studies show

    Spatial skills can be trained, but games are a narrower route than often claimed. What the meta-analyses say about spatial training, Tetris and transfer.

    OutBrick Editorial Desk · 6 min read

  9. Stuck on a puzzle? The science of stepping away

    Why an unsolved puzzle often cracks after a break, what a meta-analysis of incubation studies found, and how to take the kind of break that helps.

    OutBrick Editorial Desk · 6 min read

  10. Chunking explained: how expert puzzlers see patterns

    Chess masters remember boards by the pattern, not the piece. What chunking research shows about expert perception, and how to build chunks of your own.

    OutBrick Editorial Desk · 6 min read

  11. Why undo makes you a better puzzle solver, not a lazier one

    Mistakes you can take back are some of the best teachers a puzzle has. What research on errors and planning says about using undo well, and when to hold back.

    OutBrick Editorial Desk · 6 min read

  12. When a game teaches curiosity without a lecture

    How interactive systems can invite experimentation, and what MIT’s maker-learning work suggests about putting agency before explanation.

    Mourad Hamdi · 8 min read

Social play

Shared time, even when players are apart.

  1. Solve puzzles together without taking over the screen

    Share a puzzle without stealing the next move: agree roles, explain predictions, offer small hints and make room for different solving styles.

    OutBrick Editorial Desk · 8 min read

  2. Puzzle hints without spoilers: how to help a friend

    Ask for and give useful puzzle hints without revealing the whole answer: agree on boundaries, share one clue at a time and keep the solver in charge.

    OutBrick Editorial Desk · 8 min read

  3. Friendly competition: how to challenge friends without pressure

    Competing with friends can be fun or quietly corrosive. What motivation research says about winners, losers and teams, and how to keep a challenge friendly.

    Mourad Hamdi · 6 min read

  4. Why a daily puzzle becomes a shared ritual, not just a game

    The same puzzle for everyone, once a day: what research on rituals, shared attention and sharing emotions says about why daily games bring people together.

    OutBrick Editorial Desk · 6 min read

  5. Do leaderboards motivate or discourage? What studies show

    Leaderboards can lift effort like a hard goal, or quietly drain motivation from people near the bottom. What experiments show, and how to use one well.

    OutBrick Editorial Desk · 7 min read

  6. Playing together apart: how games kept people connected

    What surveys and interviews from the COVID-19 lockdowns found about games, loneliness and families, and what they suggest for social play now.

    OutBrick Editorial Desk · 7 min read

  7. Animal Crossing and the architecture of shared time

    Why routines, roles, and custom play can make a digital place feel socially present even when players are apart.

    OutBrick Editorial Desk · 8 min read

OutBrick practice

Notes on how the game itself is made.

  1. OutBrick without a timer: room for real challenge

    AppleVis players asked for time to explore and a gentler start. How OutBrick’s move limits, untimed play and planned teaching changes fit together.

    Mourad Hamdi · 7 min read

  2. Why a puzzle walkthrough does not match your board

    Before copying another move, check the game, version, mode and starting layout. Learn why a level number alone cannot identify a puzzle solution.

    OutBrick Editorial Desk · 8 min read

  3. Play block puzzles online without downloading an app

    Try OutBrick’s browser boards without installing an app. Learn the controls, daily-board rotation, scoring and differences from the full game.

    OutBrick Editorial Desk · 8 min read

  4. Water sort vs block sort: which puzzle style fits you?

    Compare water-sort capacity puzzles with sliding-block routes, using concrete examples, practical selection tips and clear limits to the research.

    OutBrick Editorial Desk · 8 min read

  5. OutBrick vs Block Out Puzzle: which game fits you?

    Compare OutBrick and Grand Games’ Block Out using official listings: mechanics, offline play, accessibility and costs, with an honest fit guide.

    OutBrick Editorial Desk · 7 min read

  6. Playing across devices: what research says about continuity

    Phone on the train, tablet on the sofa, TV at night: what studies of multi-device life say about continuity, and how OutBrick syncs across five platforms.

    Mourad Hamdi · 6 min read

  7. Achievements and collections: why completing a set feels good

    Why the last badge, sticker or level pulls so hard, what the Zeigarnik effect really shows, and how to enjoy collecting in games without being driven by it.

    OutBrick Editorial Desk · 6 min read

  8. Mobile games in the in-between moments of the day

    Queues, platforms and waiting rooms: what research on phone use in the gaps of the day says about the games that fit them, and how to keep those minutes yours.

    OutBrick Editorial Desk · 6 min read

  9. Deliberate practice for casual players: what actually helps

    Practice matters, but less than the 10,000-hour story claims. What studies of deliberate practice and online game players suggest for getting better at puzzles.

    OutBrick Editorial Desk · 6 min read

  10. How to get three stars in puzzle games: think in fewer moves

    Three stars means solving well, not just solving. Satisficing, planning depth and the habits that cut wasted moves, with OutBrick’s star rules explained.

    Mourad Hamdi · 6 min read

  11. Before the first move: how to read a puzzle like a solver

    Why the way you picture a puzzle shapes how hard it feels, what experts look at first, and a short routine for reading any board before you touch it.

    OutBrick Editorial Desk · 7 min read

  12. Colour sort puzzle tips: clear boards in fewer moves

    How to read a colour sort board, choose which colour to clear first and make every move count, with the star rules explained. From OutBrick’s designer.

    Mourad Hamdi · 7 min read

  13. The commuter puzzle: making room for a two-minute game

    A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

    Mourad Hamdi · 7 min read

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How we write

Cited, and honest about the limits.

We link to peer-reviewed papers, university research, accessibility standards and each studio’s own history. A company’s account stays labelled as a company’s account, and a small sample stays a small sample.

When a story mentions OutBrick, it describes the game as it ships today: lives and opt-in rewarded videos included, clocks not.

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