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    <title>The OutBrick Journal: Inclusive design</title>
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    <description>Stories from the Inclusive design shelf of the OutBrick Journal.</description>
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    <lastBuildDate>Fri, 02 Oct 2026 12:00:00 GMT</lastBuildDate>
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      <title>The OutBrick Journal: Inclusive design</title>
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      <title>How to slide OutBrick bricks with VoiceOver actions</title>
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      <description>Learn OutBrick’s four slide directions, matching gates and slide distances, with VoiceOver action guidance and the promised teaching changes.</description>
      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
      <category>accessibility</category>
      <category>voiceover</category>
      <category>puzzle games</category>
      <category>onboarding</category>
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      <title>OutBrick accessibility beyond the puzzle board</title>
      <link>https://www.outbrick.site/blog/outbrick-accessibility-beyond-board</link>
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      <description>From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.</description>
      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
      <category>accessibility</category>
      <category>voiceover</category>
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      <title>OutBrick’s commitment to blind players and VoiceOver</title>
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      <description>What our commitment to blind players means: listening to real play, describing current limits honestly, and making accessibility part of OutBrick.</description>
      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
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      <title>Reading OutBrick’s spatial board with VoiceOver</title>
      <link>https://www.outbrick.site/blog/outbrick-voiceover-spatial-board</link>
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      <description>Build a clearer picture of OutBrick’s board with VoiceOver: explore bricks, gates and empty space, and understand the fixes promised next.</description>
      <pubDate>Fri, 02 Oct 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
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      <title>A Color Block Jam alternative with VoiceOver support</title>
      <link>https://www.outbrick.site/blog/color-block-jam-accessible-alternative</link>
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      <description>Considering OutBrick as a Color Block Jam alternative? Compare documented VoiceOver, colour-glyph and motion support, then use a practical checklist.</description>
      <pubDate>Wed, 30 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>accessibility</category>
      <category>voiceover</category>
      <category>colour blindness</category>
      <category>block sort puzzles</category>
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      <title>Puzzle games for older adults: what to look for</title>
      <link>https://www.outbrick.site/blog/puzzle-games-for-older-adults</link>
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      <description>Readable text, generous buttons, no clock and colours you can tell apart: a practical checklist for choosing a puzzle game at 50, 70 or 90.</description>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>puzzle games for older adults</category>
      <category>games for seniors</category>
      <category>accessible puzzle games</category>
      <category>iPad puzzle games</category>
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      <title>Colour blindness in games: how common it is and what helps</title>
      <link>https://www.outbrick.site/blog/colour-blindness-in-games</link>
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      <description>About one man in twelve of European descent has red–green colour deficiency. What that means at the controls, and the settings and design choices that help.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>colour vision</category>
      <category>accessibility</category>
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      <title>Designing games for older eyes and hands: readable and forgiving</title>
      <link>https://www.outbrick.site/blog/designing-games-for-older-players</link>
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      <description>How vision, touch and reaction time change with age, what that means for contrast, targets and pace, and design principles for games that stay friendly at 80.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
      <category>game design</category>
      <category>accessibility</category>
      <category>games for seniors</category>
      <category>mobile design</category>
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      <title>Dyslexia-friendly game text: fonts, spacing and plain words</title>
      <link>https://www.outbrick.site/blog/dyslexia-friendly-game-text</link>
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      <description>Do dyslexia fonts work? What eye-tracking and reading studies say about typefaces, size, letter spacing and wording, and how to make game text easier to read.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
      <category>dyslexia</category>
      <category>accessibility</category>
      <category>readability</category>
      <category>game design</category>
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      <title>Motion sickness from games: why Reduce Motion matters</title>
      <link>https://www.outbrick.site/blog/reduce-motion-games</link>
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      <description>Why screen motion makes some players dizzy or queasy, who is most susceptible, and how the Reduce Motion setting and careful animation make games comfortable.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
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      <title>One-handed games on iPhone: designing for motor accessibility</title>
      <link>https://www.outbrick.site/blog/one-handed-games-iphone</link>
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      <description>What research on touchscreens and motor impairments says about target size, gestures and errors, plus the iPhone settings that make one-handed play easier.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
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      <title>Playing games with a screen reader: how blind players game</title>
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      <description>How blind and low-vision players use VoiceOver to play on iPhone, what research with blind gamers has found, and what makes a game playable by ear.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>accessibility</category>
      <category>VoiceOver</category>
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      <title>Sensory-friendly games: calm design for neurodivergent players</title>
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      <description>Many autistic and neurodivergent players are sensitive to sound, light and surprise. What research says, and how predictable, quiet, low-pressure design helps.</description>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>neurodiversity</category>
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      <title>Celeste’s Assist Mode: accessibility as better design</title>
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      <description>Optional support can preserve the heart of a challenge while giving more players a route into it.</description>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>OutBrick Editorial Desk</dc:creator>
      <category>Inclusive design</category>
      <category>Celeste</category>
      <category>Assist Mode</category>
      <category>accessibility</category>
      <category>difficulty design</category>
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      <title>Why colour should never be the only clue in a puzzle</title>
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      <description>The case for pairing colour with shape, text, and other signals—so a readable board stays readable for more players.</description>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <dc:creator>Mourad Hamdi</dc:creator>
      <category>Inclusive design</category>
      <category>accessibility</category>
      <category>colour vision</category>
      <category>puzzle games</category>
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