Slide bricksout.
OutBrick is the one-finger colour-sort puzzle that makes a tiny space feel like a whole toy box. Match every brick to its gate, keep the good bits, and come back tomorrow.


Every screen speaks
the same toy language.
OutBrick keeps the chrome familiar from Home to the last brick: rounded SF Pro, deep indigo, glossy moulded controls, and just enough motion to make a clear land.
A little stage for every clear.
Three real-time mascots, a streak that pays a hundred coins for your first board of the day, and one inviting Level button. Home keeps the ritual warm without getting in the way.

Three bricks.
Three different kinds of brave.
They are not stickers pasted over a puzzle. They live in the same material world: PBR highlights, contact shadows, big faces, and a reason to pop up when your board turns.

One rule to learn.
Rather a lot that comes with it.
The board is the whole game, and it is three seconds of teaching. The rest of this is what the game does while you are not looking at it.
Three stars, one target
Clearing a board earns a star. Clearing it at or under the solver’s own move target earns two. Doing that without a single undo earns three — and the third is a thing you come back for.
Game Center, built in
Three leaderboards, 57 achievements, a Daily Brick that is the same seeded board for everybody, and challenges you can send to someone you actually know.
On your wrist
A standalone Apple Watch game with complications, so a board is one wrist-turn away and never needs the phone out of your pocket.
In the conversation
An iMessage app with stickers and challenges you can drop straight into a thread, without anyone leaving Messages to do it.
On the Lock Screen
Live Activities on the Lock Screen and in the Dynamic Island, Home Screen widgets, and Lock Screen accessories — all reading the same shared snapshot.
Siri, Spotlight, Handoff
Ask Siri for a board. Find one in Spotlight. Start on iPhone, pick it up on iPad exactly where the bricks were.
Playable without seeing it
Every brick is a VoiceOver element that reads its colour, shape and position, with a custom action for each direction it can slide. Larger Text scales all the way up, colour-blind mode stamps a glyph on every brick and gate, and Reduce Motion is honoured throughout.
Your progress follows you
Signed in to iCloud, a new device picks up exactly where the old one stopped — level, coins, streak, Collection and all. It lives in your iCloud, not ours.
Lines they write themselves
On iPhones with Apple Intelligence, Bloo, Peach and Sprout write their own dialogue using Apple’s on-device model. Nothing leaves the phone to do it, and the game is the same game without it.
Events, not banners
Launch Week, Rush Hour Weekend, Night Boards, Pumpkin Bricks, Bloo’s Birthday, Frost Bricks, the Brick Olympics — a calendar that changes what a clear pays out.
Ads you asked for
Rewarded video only. No banners, no interstitials, nothing between you and a board. Declining costs you nothing, and Remove Ads or the Brick Pass switches it off for good.
Five places to play it
iPhone, iPad, Mac, Apple Vision Pro and Apple Watch. One purchase, one progress, and the boards come with you.
More signal.
Less friction.
The game is tuned around what a two-minute session actually needs: readable boards, forgiving recovery, and a reward loop that never has to shout.
Pressure you can see coming.
Every board counts your moves against its target and its limit, both printed on the board from the first tap. Nothing is hidden, nothing is a clock, and running low offers you five more moves before it offers anything else. Rush is an opt-in bonus, not a countdown hanging over the board.

Clear a board.
Leave with a little more.
OutBrick is built for iPhone, iPad, Mac, Apple Vision Pro and Apple Watch, tuned for one hand, and happy to wait in the corner until you feel like moving one more brick. You hold five lives and one comes back every half hour; every board hands you a free undo that cannot run out; and a video only ever plays because you pressed a button asking for one. Say no to all of it and the game is exactly the same game.




