A village is a place, not a chapter
Villages have twelve levels each except the final village, which has eight; a full village is worth thirty-six stars. Chapters are separate: 100 groups of twenty levels.
Free on the App Store
A calm sliding-brick puzzle with 2,000 levels across 167 brick-built villages and five current friends: Pix, Luna, Brix, Nova and Max. Slide one brick along its lane and route it through an open gate that accepts its colour. There is no timer, and the game can be played offline.




01Try the classic sliding board in your browser
This browser demo is a separate, simplified sliding-block puzzle: move bricks through matching gates, with unlimited undo in the demo. It does not represent the installed iOS game’s full board, gate, life or booster rules.
Target 3Moves 0
Drag or swipe a brick to slide it. With a keyboard, Tab to the board and use the arrow keys to choose a brick, then hold Shift and press an arrow to slide it, or press Enter and then an arrow. Escape puts a lifted brick down. Control or Command Z undoes a move. A brick glides until a wall, another brick or a gate of a different colour stops it, and leaves through the gate that matches its colour.
Gates: Red heart gate on the right edge, row 2; Blue square gate on the bottom edge, column 4; Yellow triangle gate on the left edge, row 5.

The header shows goals and moves remaining. Open gates show which colours can leave through each route.

The map leads through 167 brick-built villages. Pix and Max help point the way to the next level and event.

If moves run out, choose extra moves for coins or one optional rewarded video. A life is lost only when an attempt ends without a clear.
02The Journey
All 167 villages along the boulevard are built stud by stud out of brick — the ground, the road, the trees, the lamps, the landmarks. Twenty-eight places carry it, each with its own palette, paving, level markers and motion, and a variation layer keeps every repeat reading as a different place.

The road comes round six times on the way to level 2,000, and every pass is a different hour of the day.
Villages have twelve levels each except the final village, which has eight; a full village is worth thirty-six stars. Chapters are separate: 100 groups of twenty levels.
Every slab has its own depth under it, a rounded face, a lit strip on top and a seam at the foot — with studs only where the top is exposed. That is why twenty-eight different places still read as one world.
Past the two-thousandth board the same curve keeps generating addresses, solved on your own device before you ever see them.
03Five friends
Meet five friends along the Journey. Pix, Luna, Brix, Nova and Max bring their own point of view to OutBrick.
Meet the friendsPixPix is the guide robot who helps lead the way through the Journey.
LunaLuna is the optimist, looking for a bright side and a fresh way forward.
BrixBrix is the strategist, studying the board and considering the next move.
NovaNova is the creative thinker, bringing a new point of view to each puzzle.
MaxMax is the loyal puppy who stays close for the next board and every celebration.
The friends use visual animations and text bubbles to express themselves; they have no character voices. Music, game effects and VoiceOver announcements remain.
04What it costs you
OutBrick has lives and advertising. Here is exactly how both work, without rounding anything in our favour.
Opening a board spends no life. Clearing it costs nothing. Lose one life only when an attempt ends without a clear: decline the out-of-moves continue, leave a board in progress, or restart after making a move. Five lives, eight with Brick Pass; one refills every thirty minutes. Boards without a move limit are outside this life rule.
Beyond that, undos come from a tank of five that refills one every twenty-five minutes. If a board has no legal move outside its sealed rooms, the “Wedged!” sheet offers a free undo outside the tank.
The board shows moves remaining; there is no clock or countdown. On boards with a move limit, five extra moves cost 300 coins, then 500, then 900 within the same attempt; a rewarded video adds two moves, then one, then a free UFO. Leaving or clearing resets the coin ladder. Boards without a move limit are outside this economy.
Eight optional rewarded video placements have separate daily caps, with up to 39 views a day in total. Videos start only when you choose; there are no banners or automatic interstitials.
Remove Ads, or owning the current season’s Brick Pass, stops ad requests. If a reward is offered without a video, its own eligibility and daily allowance apply; check the options shown in the game. Neither purchase makes lives, moves or boosters unlimited. Older versions may differ.
05Built for Apple
iPhone, iPad, Mac, Apple Vision Pro and a standalone Apple Watch game. Signed in to iCloud, a new device picks up exactly where the old one stopped — level, coins, streak, Collection and all. It lives in your iCloud, not ours.


Live Activities on the Lock Screen and in the Dynamic Island, Home Screen widgets and Lock Screen accessories, all reading the same shared snapshot.
Lifetime leaderboards, fifty-seven achievements, and challenges you can send to someone you actually know.
An iMessage app with stickers and challenges you can drop straight into a thread, without anybody leaving Messages to do it.

Colour-blind mode is on by default and stamps a distinct glyph on every brick and every gate, so colour is never the only sort key. Hue, shape and studs all carry it.
VoiceOver names a brick by its kind, colour and position and offers directional slide actions, including whether a route exits through a gate. It announces where a brick stops and what leaves the board. Hidden bricks never reveal their colour through labels or hints. A two-finger double tap asks for a hint; rotors navigate goals, blockers and gates.
Siri can answer about lives, refill time, the Daily Brick and village stars. Widgets, Live Activities, Spotlight, Shortcuts and Focus filters bring the game into Apple’s system features; supported Apple Intelligence features depend on your device and system. iCloud keeps progress across your devices.
06From the journal
Essays from the makers of OutBrick on puzzle design, player habits and accessibility, with every research claim cited.
From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.
AppleVis players asked for time to explore and a gentler start. How OutBrick’s move limits, untimed play and planned teaching changes fit together.
Learn OutBrick’s four slide directions, matching gates and slide distances, with VoiceOver action guidance and the promised teaching changes.
On the App Store · iOS 5.5
A calm sliding-brick puzzle with 2,000 levels across 167 brick-built villages and five current friends: Pix, Luna, Brix, Nova and Max. Slide one brick along its lane and route it through an open gate that accepts its colour. There is no timer, and the game can be played offline.
Drag one brick in a direction. It moves along its legal lane, stopping where you release it or at an obstacle, gate or lane end. Send it through an open gate that accepts its colour. Each valid push uses one move; there are no neighbour swaps or colour-match lines.
Bricks have different movement rules: when a key exits, it opens a locked brick and locked gates; ice counters drop as other bricks leave; connected pairs split after the set number of other bricks exit; a multilayer brick sheds its top colour at a gate that accepts it; arrow bricks move on one axis; and a snow cap comes off when another brick slides past. Crates also block lanes.
The Journey has 2,000 levels in 167 villages. Each village has twelve levels except the final village, which has eight; its 100 chapters are separate groups of twenty. Standard boards ask you to route every brick through a gate that accepts its colour. Layouts and feature combinations vary rather than following a fixed twelve-board sequence. Hidden bricks begin at level 21; sealed rooms begin at level 30. The eight gate behaviours are plain, locked, iced, counted, cycling, wildcard, paired and timed. Generators feed queued bricks onto the board, and conveyors can carry bricks after a move. The tiers are Normal, Hard, Super Hard, Boss and Night; Night changes the palette while keeping the movement rules.
VoiceOver names a brick by its kind, colour and position and offers directional slide actions, including whether a route exits through a gate. It announces where a brick stops and what leaves the board. Hidden bricks never reveal their colour through labels or hints. A two-finger double tap asks for a hint; rotors navigate goals, blockers and gates.
Siri can answer about lives, refill time, the Daily Brick and village stars. Widgets, Live Activities, Spotlight, Shortcuts and Focus filters bring the game into Apple’s system features; supported Apple Intelligence features depend on your device and system. iCloud keeps progress across your devices.
Community and Report a bug in the app’s Settings open the OutBrick Community: ask for help, report a bug, suggest an idea and vote on what comes next. A report from the app arrives with your device, versions and level filled in. Read without signing in; use email, Google or Apple to join the conversation.
Version 5.5 adds more Hard, Super Hard and Boss levels across the Journey, with more colours, gates and sealed rooms; many villages now end with a Boss. “Stuck?” and the Rescue Pack return after a lost try. The out-of-moves screen is simpler, with extra moves for coins, a free video that awards one Hint, not extra moves, and a warning when your win streak is at risk. Move Booster Pass now lasts seven days instead of 48 hours, and new sounds and haptics accompany bricks as they slide, cross gates and fill them.