Try the classic sliding board in your browser
Slide bricks out.
This browser demo is a separate, simplified sliding-block puzzle: move bricks through matching gates, with unlimited undo in the demo. It does not represent the installed iOS game’s full board, gate, life or booster rules.
- Drag a brick in any direction.
- Keyboard: Tab to a brick, then Shift + an arrow key.
- Undo is unlimited here; in the game the first one per board is free.
Played all three? Try today’s daily board
Target 3Moves 0
Drag or swipe a brick to slide it. With a keyboard, Tab to the board and use the arrow keys to choose a brick, then hold Shift and press an arrow to slide it, or press Enter and then an arrow. Escape puts a lifted brick down. Control or Command Z undoes a move. A brick glides until a wall, another brick or a gate of a different colour stops it, and leaves through the gate that matches its colour.
Gates: Red heart gate on the right edge, row 2; Blue square gate on the bottom edge, column 4; Yellow triangle gate on the left edge, row 5.
Around the board
The loop, with nothing rounded in our favour.
A calm sliding-brick puzzle with 2,000 levels across 167 brick-built villages and five current friends: Pix, Luna, Brix, Nova and Max. Slide one brick along its lane and route it through an open gate that accepts its colour. There is no timer, and the game can be played offline.
- The rope is a move limit, not a clock
The board shows moves remaining; there is no clock or countdown. On boards with a move limit, five extra moves cost 300 coins, then 500, then 900 within the same attempt; a rewarded video adds two moves, then one, then a free UFO. Leaving or clearing resets the coin ladder. Boards without a move limit are outside this economy.
- Stars follow your score
The iOS game awards stars from each board’s score thresholds. Score comes from bricks that exit, consecutive-exit chains and moves left when the board is cleared. The previously earned rating remains the floor, so a replay cannot lower your best stars.
- The first undo on every board is free and cannot run out.
Beyond that, undos come from a tank of five that refills one every twenty-five minutes. If a board has no legal move outside its sealed rooms, the “Wedged!” sheet offers a free undo outside the tank.
- A life goes only when an attempt fails
Opening a board spends no life. Clearing it costs nothing. Lose one life only when an attempt ends without a clear: decline the out-of-moves continue, leave a board in progress, or restart after making a move. Five lives, eight with Brick Pass; one refills every thirty minutes. Boards without a move limit are outside this life rule.
- Eight opt-in video placements, capped at 39 a day
Eight optional rewarded video placements have separate daily caps, with up to 39 views a day in total. Videos start only when you choose; there are no banners or automatic interstitials.
What you will meet
What 2,000 boards are built from.
Drag one brick in a direction. It moves along its legal lane, stopping where you release it or at an obstacle, gate or lane end. Send it through an open gate that accepts its colour. Each valid push uses one move; there are no neighbour swaps or colour-match lines.
On the App Store · iOS 5.5
Slide bricks home. Open gates. Walk the Journey.
A calm sliding-brick puzzle with 2,000 levels across 167 brick-built villages and five current friends: Pix, Luna, Brix, Nova and Max. Slide one brick along its lane and route it through an open gate that accepts its colour. There is no timer, and the game can be played offline.
Drag one brick in a direction. It moves along its legal lane, stopping where you release it or at an obstacle, gate or lane end. Send it through an open gate that accepts its colour. Each valid push uses one move; there are no neighbour swaps or colour-match lines.
Bricks have different movement rules: when a key exits, it opens a locked brick and locked gates; ice counters drop as other bricks leave; connected pairs split after the set number of other bricks exit; a multilayer brick sheds its top colour at a gate that accepts it; arrow bricks move on one axis; and a snow cap comes off when another brick slides past. Crates also block lanes.
The Journey has 2,000 levels in 167 villages. Each village has twelve levels except the final village, which has eight; its 100 chapters are separate groups of twenty. Standard boards ask you to route every brick through a gate that accepts its colour. Layouts and feature combinations vary rather than following a fixed twelve-board sequence. Hidden bricks begin at level 21; sealed rooms begin at level 30. The eight gate behaviours are plain, locked, iced, counted, cycling, wildcard, paired and timed. Generators feed queued bricks onto the board, and conveyors can carry bricks after a move. The tiers are Normal, Hard, Super Hard, Boss and Night; Night changes the palette while keeping the movement rules.
VoiceOver names a brick by its kind, colour and position and offers directional slide actions, including whether a route exits through a gate. It announces where a brick stops and what leaves the board. Hidden bricks never reveal their colour through labels or hints. A two-finger double tap asks for a hint; rotors navigate goals, blockers and gates.
Siri can answer about lives, refill time, the Daily Brick and village stars. Widgets, Live Activities, Spotlight, Shortcuts and Focus filters bring the game into Apple’s system features; supported Apple Intelligence features depend on your device and system. iCloud keeps progress across your devices.
Community and Report a bug in the app’s Settings open the OutBrick Community: ask for help, report a bug, suggest an idea and vote on what comes next. A report from the app arrives with your device, versions and level filled in. Read without signing in; use email, Google or Apple to join the conversation.
More challenge, and help when you need it
Version 5.5 adds more Hard, Super Hard and Boss levels across the Journey, with more colours, gates and sealed rooms; many villages now end with a Boss. “Stuck?” and the Rescue Pack return after a lost try. The out-of-moves screen is simpler, with extra moves for coins, a free video that awards one Hint, not extra moves, and a warning when your win streak is at risk. Move Booster Pass now lasts seven days instead of 48 hours, and new sounds and haptics accompany bricks as they slide, cross gates and fill them.
