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Research method

Curious, careful, cited.

The journal reads games through three lenses: what players do, what designers make, and what the evidence can responsibly support. Every research-led story ends with an APA 7 reference list and a link to each source.

The method

A citation should show where a claim ends.

  1. Start with the source

    Primary sources first: peer-reviewed papers, university research, recognised standards, and a studio’s own history for the details of its own success.

  2. Match claim to evidence

    Associations stay associations. Company-reported numbers stay labelled. A small sample does not become a rule because the sentence reads better.

  3. Make the trail usable

    Numbered markers sit under the section they support and jump to the full reference, with a DOI or a direct link wherever one exists.

What we read about

The questions around the board.

Player habits
How do context, sleep, perceived value and social reasons for play change what a session means?
Success stories
What do Stardew Valley, Hades, Celeste, The Sims, Pokémon GO, Minecraft, Tetris, Wordle and Monument Valley show, and what can they not prove?
Inclusive design
How can a game keep its challenge while widening the input, timing, sensory and cognitive routes into it?
Short sessions
What makes two minutes feel complete, interruptible and worth coming back to, without making the return an obligation?

A starting shelf

Selected sources.

Not endorsements and not a full bibliography: the families of source we return to when a story needs more than intuition.