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Stories about puzzle games

21 stories from the journal share this topic, on the OutBrick practice, Inclusive design, Social play, Game craft, Player habits, and Success stories shelves.

Start with “Why a puzzle walkthrough does not match your board”. Before copying another move, check the game, version, mode and starting layout. Learn why a level number alone cannot identify a puzzle solution.

Stories tagged puzzle games

  1. OutBrick without a timer: room for real challenge

    AppleVis players asked for time to explore and a gentler start. How OutBrick’s move limits, untimed play and planned teaching changes fit together.

    Mourad Hamdi · 7 min read

  2. How to slide OutBrick bricks with VoiceOver actions

    Learn OutBrick’s four slide directions, matching gates and slide distances, with VoiceOver action guidance and the promised teaching changes.

    Mourad Hamdi · 7 min read

  3. Reading OutBrick’s spatial board with VoiceOver

    Build a clearer picture of OutBrick’s board with VoiceOver: explore bricks, gates and empty space, and understand the fixes promised next.

    Mourad Hamdi · 7 min read

  4. Why a puzzle walkthrough does not match your board

    Before copying another move, check the game, version, mode and starting layout. Learn why a level number alone cannot identify a puzzle solution.

    OutBrick Editorial Desk · 8 min read

  5. Solve puzzles together without taking over the screen

    Share a puzzle without stealing the next move: agree roles, explain predictions, offer small hints and make room for different solving styles.

    OutBrick Editorial Desk · 8 min read

  6. Play block puzzles online without downloading an app

    Try OutBrick’s browser boards without installing an app. Learn the controls, daily-board rotation, scoring and differences from the full game.

    OutBrick Editorial Desk · 8 min read

  7. Water sort vs block sort: which puzzle style fits you?

    Compare water-sort capacity puzzles with sliding-block routes, using concrete examples, practical selection tips and clear limits to the research.

    OutBrick Editorial Desk · 8 min read

  8. Puzzle hints without spoilers: how to help a friend

    Ask for and give useful puzzle hints without revealing the whole answer: agree on boundaries, share one clue at a time and keep the solver in charge.

    OutBrick Editorial Desk · 8 min read

  9. Sokoban vs sliding-block puzzles: push, glide, plan

    Learn how Sokoban pushing differs from glide-to-stop block puzzles, with practical examples of corners, access routes and temporary stopping points.

    OutBrick Editorial Desk · 8 min read

  10. Block Blast!+ vs OutBrick: two kinds of block puzzle

    Compare Block Blast!+ and OutBrick by their actual mechanics: placing shapes to clear lines, sliding bricks to exits, and choosing how to pay.

    OutBrick Editorial Desk · 8 min read

  11. Puzzle-game privacy labels: what to check on iPhone

    Read an iPhone puzzle game’s privacy label, distinguish linked data from tracking, compare the policy, and find the controls that affect your choices.

    OutBrick Editorial Desk · 8 min read

  12. Set puzzle-game time limits on iPhone with iOS 27

    Use iOS 27 Screen Time to set Games allowances and scheduled access, check which apps count, and make a practical stopping plan for puzzle play.

    OutBrick Editorial Desk · 8 min read

  13. OutBrick on iPhone Duo: what would you want to play?

    Would you want OutBrick adapted for iPhone Duo? Explore possible inner and outer screen experiences, then tell us what would make play worthwhile.

    Mourad Hamdi · 7 min read

  14. No-timer block-sort puzzles for iPhone: a fit guide

    Compare OutBrick, Block Buster - No Timer and Color Block Jam by their published constraints. Learn what untimed play does and does not promise.

    OutBrick Editorial Desk · 7 min read

  15. OutBrick vs Block Out Puzzle: which game fits you?

    Compare OutBrick and Grand Games’ Block Out using official listings: mechanics, offline play, accessibility and costs, with an honest fit guide.

    OutBrick Editorial Desk · 7 min read

  16. Why crosswords, jigsaws and sliding puzzles endure

    Puzzles have outlasted every craze around them. What research on crossword solvers, jigsaw puzzlers and the aha moment says about why they stay with us.

    OutBrick Editorial Desk · 7 min read

  17. Colour blindness in games: how common it is and what helps

    About one man in twelve of European descent has red–green colour deficiency. What that means at the controls, and the settings and design choices that help.

    OutBrick Editorial Desk · 6 min read

  18. Flow in puzzle games: the zone between bored and overwhelmed

    Why the best puzzle sessions feel effortless, what Tetris experiments reveal about flow, and how to find your own sweet spot of challenge.

    OutBrick Editorial Desk · 6 min read

  19. The commuter puzzle: making room for a two-minute game

    A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

    Mourad Hamdi · 7 min read

  20. Why colour should never be the only clue in a puzzle

    The case for pairing colour with shape, text, and other signals—so a readable board stays readable for more players.

    Mourad Hamdi · 6 min read

  21. Why a two-minute puzzle can feel like a proper reset

    A research-backed look at competence, attention, and the small satisfactions that make a short OutBrick session worth returning to.

    OutBrick Editorial Desk · 6 min read

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