Tagged
Stories about voiceover
7 stories from the journal share this topic, on the Inclusive design and OutBrick practice shelves.
Start with “OutBrick accessibility beyond the puzzle board”. From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.
Stories tagged voiceover
OutBrick accessibility beyond the puzzle board
From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.
OutBrick without a timer: room for real challenge
AppleVis players asked for time to explore and a gentler start. How OutBrick’s move limits, untimed play and planned teaching changes fit together.
How to slide OutBrick bricks with VoiceOver actions
Learn OutBrick’s four slide directions, matching gates and slide distances, with VoiceOver action guidance and the promised teaching changes.
Reading OutBrick’s spatial board with VoiceOver
Build a clearer picture of OutBrick’s board with VoiceOver: explore bricks, gates and empty space, and understand the fixes promised next.
OutBrick’s commitment to blind players and VoiceOver
What our commitment to blind players means: listening to real play, describing current limits honestly, and making accessibility part of OutBrick.
A Color Block Jam alternative with VoiceOver support
Considering OutBrick as a Color Block Jam alternative? Compare documented VoiceOver, colour-glyph and motion support, then use a practical checklist.
Playing games with a screen reader: how blind players game
How blind and low-vision players use VoiceOver to play on iPhone, what research with blind gamers has found, and what makes a game playable by ear.
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