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Stories about player feedback

3 stories from the journal share this topic, on the Inclusive design and Game craft shelves.

Start with “OutBrick on iPhone Duo: what would you want to play?”. Would you want OutBrick adapted for iPhone Duo? Explore possible inner and outer screen experiences, then tell us what would make play worthwhile.

Stories tagged player feedback

  1. OutBrick accessibility beyond the puzzle board

    From shop buttons and frozen gates to mission credit and Italian support: how AppleVis feedback is helping us improve the whole OutBrick session.

    Mourad Hamdi · 7 min read

  2. OutBrick’s commitment to blind players and VoiceOver

    What our commitment to blind players means: listening to real play, describing current limits honestly, and making accessibility part of OutBrick.

    Mourad Hamdi · 7 min read

  3. OutBrick on iPhone Duo: what would you want to play?

    Would you want OutBrick adapted for iPhone Duo? Explore possible inner and outer screen experiences, then tell us what would make play worthwhile.

    Mourad Hamdi · 7 min read

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