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Stories about mobile gaming

6 stories from the journal share this topic, on the OutBrick practice, Player habits, and Inclusive design shelves.

Start with “Mobile games in the in-between moments of the day”. Queues, platforms and waiting rooms: what research on phone use in the gaps of the day says about the games that fit them, and how to keep those minutes yours.

Stories tagged mobile gaming

  1. Playing across devices: what research says about continuity

    Phone on the train, tablet on the sofa, TV at night: what studies of multi-device life say about continuity, and how OutBrick syncs across five platforms.

    Mourad Hamdi · 6 min read

  2. Mobile games in the in-between moments of the day

    Queues, platforms and waiting rooms: what research on phone use in the gaps of the day says about the games that fit them, and how to keep those minutes yours.

    OutBrick Editorial Desk · 6 min read

  3. Dark patterns in mobile games: how to spot them

    Nagging pop-ups, confusing currencies, offers timed for your worst moment: what research says about manipulative design in games, and a checklist to spot it.

    OutBrick Editorial Desk · 6 min read

  4. Playing games with a screen reader: how blind players game

    How blind and low-vision players use VoiceOver to play on iPhone, what research with blind gamers has found, and what makes a game playable by ear.

    OutBrick Editorial Desk · 6 min read

  5. The case for daily rituals that do not demand you

    Daily play can be a welcome rhythm when it invites attention without turning absence into failure.

    OutBrick Editorial Desk · 7 min read

  6. Designing a game for the life players actually have

    Why “gaming life fit” is a better design question than chasing a bigger hours-played number.

    Mourad Hamdi · 7 min read

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