Skip to content

Tagged

Stories about short sessions

3 stories from the journal share this topic, on the OutBrick practice and Player habits shelves.

Start with “The commuter puzzle: making room for a two-minute game”. A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

Stories tagged short sessions

  1. Mobile games in the in-between moments of the day

    Queues, platforms and waiting rooms: what research on phone use in the gaps of the day says about the games that fit them, and how to keep those minutes yours.

    OutBrick Editorial Desk · 6 min read

  2. Micro-breaks at work: can a short game help you recharge?

    A meta-analysis says ten-minute breaks lift energy but barely touch output. Where a short game fits, where it does not, and how to take a better break.

    OutBrick Editorial Desk · 6 min read

  3. The commuter puzzle: making room for a two-minute game

    A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

    Mourad Hamdi · 7 min read

Search the journal for “short sessions”