Tagged
Stories about mobile design
3 stories from the journal share this topic, on the Inclusive design and OutBrick practice shelves.
Start with “The commuter puzzle: making room for a two-minute game”. A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”
Stories tagged mobile design
Designing games for older eyes and hands: readable and forgiving
How vision, touch and reaction time change with age, what that means for contrast, targets and pace, and design principles for games that stay friendly at 80.
One-handed games on iPhone: designing for motor accessibility
What research on touchscreens and motor impairments says about target size, gestures and errors, plus the iPhone settings that make one-handed play easier.
The commuter puzzle: making room for a two-minute game
A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”
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