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Stories about mobile design

3 stories from the journal share this topic, on the Inclusive design and OutBrick practice shelves.

Start with “The commuter puzzle: making room for a two-minute game”. A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

Stories tagged mobile design

  1. Designing games for older eyes and hands: readable and forgiving

    How vision, touch and reaction time change with age, what that means for contrast, targets and pace, and design principles for games that stay friendly at 80.

    Mourad Hamdi · 5 min read

  2. One-handed games on iPhone: designing for motor accessibility

    What research on touchscreens and motor impairments says about target size, gestures and errors, plus the iPhone settings that make one-handed play easier.

    OutBrick Editorial Desk · 6 min read

  3. The commuter puzzle: making room for a two-minute game

    A field guide to designing for interrupted attention, small screens, and the lovely gap between “I have no time” and “I have two minutes.”

    Mourad Hamdi · 7 min read

Search the journal for “mobile design”