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Stories about research
6 stories from the journal share this topic, on the Success stories, Player habits, OutBrick practice, and Learning through play shelves.
Start with “Is gaming good or bad for your mood? What diary studies show”. In-game mood reports, logged play time and a console lottery: what the newest studies say about gaming and mood, and why hours matter less than fit.
Stories tagged research
Does gamification work? What the meta-analyses actually say
Points, badges and leaderboards were meant to make everything engaging. Here is what reviews of hundreds of studies found, and where the evidence runs thin.
Is gaming good or bad for your mood? What diary studies show
In-game mood reports, logged play time and a console lottery: what the newest studies say about gaming and mood, and why hours matter less than fit.
Screen time myths: what the large studies actually find
Is screen time really harming teenagers? What studies of hundreds of thousands of young people found, why self-reports mislead, and what matters more.
Deliberate practice for casual players: what actually helps
Practice matters, but less than the 10,000-hour story claims. What studies of deliberate practice and online game players suggest for getting better at puzzles.
Can puzzle games improve spatial skills? What studies show
Spatial skills can be trained, but games are a narrower route than often claimed. What the meta-analyses say about spatial training, Tetris and transfer.
Designing a game for the life players actually have
Why “gaming life fit” is a better design question than chasing a bigger hours-played number.
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