Skip to content

Tagged

Stories about research

6 stories from the journal share this topic, on the Success stories, Player habits, OutBrick practice, and Learning through play shelves.

Start with “Is gaming good or bad for your mood? What diary studies show”. In-game mood reports, logged play time and a console lottery: what the newest studies say about gaming and mood, and why hours matter less than fit.

Stories tagged research

  1. Does gamification work? What the meta-analyses actually say

    Points, badges and leaderboards were meant to make everything engaging. Here is what reviews of hundreds of studies found, and where the evidence runs thin.

    OutBrick Editorial Desk · 6 min read

  2. Is gaming good or bad for your mood? What diary studies show

    In-game mood reports, logged play time and a console lottery: what the newest studies say about gaming and mood, and why hours matter less than fit.

    OutBrick Editorial Desk · 6 min read

  3. Screen time myths: what the large studies actually find

    Is screen time really harming teenagers? What studies of hundreds of thousands of young people found, why self-reports mislead, and what matters more.

    OutBrick Editorial Desk · 6 min read

  4. Deliberate practice for casual players: what actually helps

    Practice matters, but less than the 10,000-hour story claims. What studies of deliberate practice and online game players suggest for getting better at puzzles.

    OutBrick Editorial Desk · 6 min read

  5. Can puzzle games improve spatial skills? What studies show

    Spatial skills can be trained, but games are a narrower route than often claimed. What the meta-analyses say about spatial training, Tetris and transfer.

    OutBrick Editorial Desk · 6 min read

  6. Designing a game for the life players actually have

    Why “gaming life fit” is a better design question than chasing a bigger hours-played number.

    Mourad Hamdi · 7 min read

Search the journal for “research”