Tagged
Stories about puzzle design
6 stories from the journal share this topic, on the Game craft and Success stories shelves.
Start with “What makes a puzzle feel fair? Difficulty, failure and trust”. Hard is not the same as unfair. What research on challenge and failure says about the puzzles players trust, and the ones they quit in frustration.
Stories tagged puzzle design
How we verified 2,000 sliding-block puzzle boards before release
A pathfinding result is only the beginning. Here is how we replayed a clear for every OutBrick board against the same rules the game uses.
How computers generate puzzle levels, and why checking matters
Procedural generation can make endless puzzles, but a board that is merely solvable is not a good one. How generators work, and where they fall short.
What makes a puzzle feel fair? Difficulty, failure and trust
Hard is not the same as unfair. What research on challenge and failure says about the puzzles players trust, and the ones they quit in frustration.
Games like Tetris: what makes a block puzzle last
Simple rules, a board you can read, fair difficulty and a short loop: what makes block puzzles endure, and how to judge any game like Tetris.
Tetris proves that simple rules can keep opening up
A look at constraint, rhythm, and the endless variety inside a very small ruleset.
Monument Valley and the power of making less feel complete
A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.
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