Tagged
Stories about mobile games
5 stories from the journal share this topic, on the Game craft, Player habits, and Success stories shelves.
Start with “Monument Valley and the power of making less feel complete”. A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.
Stories tagged mobile games
Block Blast!+ vs OutBrick: two kinds of block puzzle
Compare Block Blast!+ and OutBrick by their actual mechanics: placing shapes to clear lines, sliding bricks to exits, and choosing how to pay.
Puzzle-game privacy labels: what to check on iPhone
Read an iPhone puzzle game’s privacy label, distinguish linked data from tracking, compare the policy, and find the controls that affect your choices.
Loot boxes, variable rewards and ethical monetisation
Loot box spending is consistently linked to problem gambling. What the studies show, what makes monetisation predatory, and a fair test for any game.
Monument Valley and the power of making less feel complete
A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.
What Angry Birds teaches about the long road to a hit
Rovio’s own history is a useful reminder that iconic games are often the visible tip of a much longer practice.
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