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Stories about mobile games

5 stories from the journal share this topic, on the Game craft, Player habits, and Success stories shelves.

Start with “Monument Valley and the power of making less feel complete”. A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.

Stories tagged mobile games

  1. Block Blast!+ vs OutBrick: two kinds of block puzzle

    Compare Block Blast!+ and OutBrick by their actual mechanics: placing shapes to clear lines, sliding bricks to exits, and choosing how to pay.

    OutBrick Editorial Desk · 8 min read

  2. Puzzle-game privacy labels: what to check on iPhone

    Read an iPhone puzzle game’s privacy label, distinguish linked data from tracking, compare the policy, and find the controls that affect your choices.

    OutBrick Editorial Desk · 8 min read

  3. Loot boxes, variable rewards and ethical monetisation

    Loot box spending is consistently linked to problem gambling. What the studies show, what makes monetisation predatory, and a fair test for any game.

    OutBrick Editorial Desk · 5 min read

  4. Monument Valley and the power of making less feel complete

    A closer look at ustwo’s “less game, more experience” idea—and what OutBrick borrows from it.

    OutBrick Editorial Desk · 6 min read

  5. What Angry Birds teaches about the long road to a hit

    Rovio’s own history is a useful reminder that iconic games are often the visible tip of a much longer practice.

    Mourad Hamdi · 7 min read

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