Tagged
Stories about colour vision
3 stories from the journal share this topic, on the Game craft and Inclusive design shelves.
Start with “Colour blindness in games: how common it is and what helps”. About one man in twelve of European descent has red–green colour deficiency. What that means at the controls, and the settings and design choices that help.
Stories tagged colour vision
Colour in game design: contrast, meaning and emotion
What colour psychology can and cannot tell game designers, why contrast matters more than hue, and how to make coloured pieces readable for everyone.
Colour blindness in games: how common it is and what helps
About one man in twelve of European descent has red–green colour deficiency. What that means at the controls, and the settings and design choices that help.
Why colour should never be the only clue in a puzzle
The case for pairing colour with shape, text, and other signals—so a readable board stays readable for more players.
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