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OutBrick glossary

Every word you meet in OutBrick, from gates and line blasters to lids, the helping hand, the Brick Pass and the Wardrobe, explained in a sentence or two with a link to the guide that covers it.

Provjereno uz OutBrick 5.1.1 · 8. listopada 2026.11 min čitanja

The board

Ploča
One puzzle on the Journey: a grid of bricks with coloured gates on its edges, goals to meet and a number of moves. See Playing a board.
Slide
Swiping a brick toward an empty space. It stops where you let go, or leaves the board if you carry it into the open gate of its colour. See Sliding bricks home.
Swap
Swiping a brick into its neighbour. It stays only if it makes a line; otherwise it springs back and no move is used. See Swapping and matching.
Line (match)
Three or more bricks of one colour in a row or column, or a 2×2 square. Lines clear. See Swapping and matching.
Gate
A coloured door on the board’s edge. It takes bricks of its own colour; to any other brick it is a wall. See Gates.
Iced gate
A gate that is shut until it thaws, a little each time any brick goes home or when pieces in front of it clear. See Gates.
Counted gate
A gate that takes only so many bricks, shown by its number, then shuts for good. See Gates.
Staged gate
A gate that stays sealed until the board’s second stage of goals begins. See Gates.
Goal
What a board asks for, shown in the order panel with how many are left: bricks of a colour to send home or match, crates, locks or moss. See Reading the goals.
Order panel
The goals at the top of the board, each with its colour-blind symbol and a tick when done. See The board screen.
Stage
Some boards set their goals in two stages: finish the first and new gates open for the second. The order panel shows “Stage 1 / 2”.
Potezi
The big number in the header: moves left on this board, the only limit in OutBrick. It pulses at three. See The board screen.
Star track
The bar in the header that fills as your score rises, with a star at each threshold. See Score, stars and the end-of-board bonus.
Score and stars
Every clear earns at least one star; a higher score earns two or three. Each move left at the end adds 150 points. See Score, stars and the end-of-board bonus.
Goal complete!
The banner when the last goal is met. Your leftover moves then become line blasters and go off; tap to skip.
Shuffle!
The banner when no move is possible and the board reshuffles itself, for free. See You can never get stuck.
Tray
The row under the board: Pause, then Hint, Rocket, UFO and Undo. See The tray.
Teaching card
A short card with a moving hand that shows a new idea the first time you meet it. Tap anywhere to start playing.
Win streak
A small chain of bricks under the moves when you win new levels in a row. Streaks add free boosters to your next board. See Free boosters.

Bricks and specials

Brick
A plain toy brick in one of the board’s colours, stamped with its colour-blind symbol. It can slide, swap and match.
Long, big, L and T bricks
Shaped bricks that slide and fall as one piece, are never swapped, never count in lines, and need a gate as wide as they are. A goal counts every cell. See Face-down bricks, portals and shaped bricks.
Face-down brick
A “?” brick that hides its colour. It turns over when a brick next to it leaves the board, never when it is moved, and still plays by its real colour.
Key brick
The brick that opens a keyhole lid when it leaves the board, matched or slid out through its gate. See Sealed rooms and their lids.
Special
A brick made by a bigger match that clears more when it goes off. Tap it to fire it where it stands, or swap it. See Special bricks.
Line blaster
Made from four in a line. Clears its whole row or column, along the direction you moved. It can also slide out through a gate of its colour without going off.
Bomb
Made from an L, T or + shape. Blasts the 3×3 square around it, twice.
Homing dart
Made from a 2×2 square. Flies to a piece a goal needs.
Colour bomb
Made from five in a line. Swap it with a colour to take every plain brick of that colour.
Combo
Two specials swapped together for a bigger effect, such as a cross or a 5×5 blast. See Combos and Special bricks and combos.
Cascade
A line that forms by itself when bricks fall after a clear. It costs no extra move. See How to beat a hard board.

Blockers, lids and portals

Blocker
Anything in the way. Tap one on a board for a one-line reminder of how to clear it; its look changes with the village, its rules do not. See Blockers and The blockers encyclopedia.
Crate
Stops sliding bricks. One or two layers; each line made beside it breaks a layer.
Ice
Holds the brick inside it still. A line beside it breaks the ice.
Lock
The brick cannot move. Only a line through it frees it.
Moss
Creeps onto a brick after any move that clears no moss. A line beside it clears it.
Statue
Stands in a gap in the board. Nothing slides through it, and it stays: find another lane.
Portal
One of a pair: slide a brick into one and it comes out of its twin on another side. See Face-down bricks, portals and shaped bricks.
Sealed room (sealed bed)
Bricks under a lid that cannot move until the lid opens. The teaching card calls it a sealed bed. See Sealed rooms and their lids.
Lid
The cover of a sealed room, in five kinds: a counter, a colour counter, a stained-glass key, a brass clock and a keyhole. Each opens its own way. See Sealed rooms and their lids.

Kinds of board

Hard
A board with a purple plaque under the header. Goals ask for about 15% more, with a few more obstacles; a clear pays 50 coins. See Hard, Super Hard, Boss and Night boards.
Super Hard
Goals ask for about 30% more; a clear pays 80 coins.
Boss
The last board of a chapter, from level 40. Goals ask for about 40% more; a clear pays 80 coins.
Night board
A board set after dark, in chalk and ink. It plays like a Hard board.
The twelve kinds of board
Every village’s boards 1 to 12 follow the same order, from Send Them Home to Quiet Puzzle. See The twelve kinds of board and Kinds of board.
Falling board
A board where bricks fall to fill gaps. On some, new bricks drop in; on Corner Pieces and Quiet Puzzle, none arrive.

Lives, moves and boosters

Life
Used only when you lose an attempt: giving up when out of moves, or leaving or restarting after a move. Up to five (eight with the current Brick Pass), one back every 30 minutes. See Lives.
Free try
Once a day, with no lives left, a free attempt at a board: win and you keep the life, lose and it costs nothing.
Unlimited lives
A window of 1, 3 or 24 hours in which losing costs no life. See Out of lives.
Out of moves
The screen you see when moves run out before the goals are done, with ways to play on in the same attempt, or Give up. See Out of moves.
Play on
Buying or watching for more moves in the same attempt: +5 moves for 300, then 500, then 900 coins, or +2, then +1, then a UFO by video. It never costs a life.
+5 moves
A saved play-on from a bundle, used at the out-of-moves screen instead of coins.
Helping hand
From your sixth attempt at the same board, 3 extra moves before you start, once a day per board. See Level failed, and trying again.
Level failed
The screen after giving up, showing how close you came, with Try again and Back to the map.
Booster
A tool in the tray: Hint, Rocket or UFO. Every attempt comes with one of each free. See Boosters, hints and Pause.
Hint
Shows and says the best move, a slide or a swap.
Rocket
Tap it, then a plain brick: the brick becomes a line blaster that fires along its row.
UFO
Tap it, then a piece: it beams one layer off it, such as a crate layer, ice, a lock, moss or a brick.
Poništi
Takes back your last move. The first on every board is free; the rest come from a tank of five that refills one every 25 minutes. See Undo.
Coins
Earned by clearing boards and from rewards; spent on boosters, play-ons, lives and Wardrobe pieces.

Putovanje

Putovanje
The map of all 2,000 levels, one long brick-built boulevard through 167 villages. It is the raised centre tab. See The Journey and its villages.
Village
Twelve boards on the map, each village built from toy bricks in its own look (the final village has eight). It holds up to 36 stars.
Vrtni grad
The first village, levels 1 to 12, where every new idea is taught. Clover Farm, levels 13 to 24, comes next. See Your first week.
Chapter
Twenty levels, used for chapter badges, Boss boards and Game Center achievements. Chapters and villages are counted separately.
Star rewards
Each village’s star ladder: 50 coins, a Hint, 100 coins and a Rocket, claimed as your stars there grow.
Journey chest
A chest on the path. Tap it to see what it holds; reaching it pays its coins and boosters on the win card.
Village Gift
A timed gift on the map; its badge counts down to when it is ready.
Gift Balloon
Floats by now and then. An optional video pops it for coins or a short free-booster window.
All villages
The atlas of every village as a card, filtered by in progress, completed or locked.
My level
The pin button that brings the map back to your current level.

Rewards and events

Daily Brick
Your first clear of each day pays 100 coins, collected automatically on Home. See The Daily Brick and day streaks.
Day streak
The flame on Home: the days in a row you have cleared a board, with rewards at 3, 7, 14, 30, 60 and 100 days.
Streak saver
Earned with streak rewards. It restores a missed day for free within a week; you can hold two.
Brick Wheel
One free spin a day for coins or a booster, from its button on Home. See The Brick Wheel.
Missions
Three things to do today and three for the week, each with a reward. See Missions.
Brick Pass
A season of 30 tiers climbed by clearing new levels, with a Free track for everyone and a Premium track you can buy. See The Brick Pass.
Events
Come and go on a calendar, shown as a banner on Home and a badge on the Journey. Some double or triple the coins for a clear.
Friend Rescue, Village Race, Brick Royale, Crew Race
Races and rescues that run alongside the Journey. Each can be switched off in Settings › Game › Game features. See Events and races.
Piggy Bank
Fills with coins as you clear new levels; you can open it for a small price when it is ready. See What is in the Shop.
Brick Cinema
A board of prize squares on the Journey; each optional video turns one square.
Leaders
The all-time leaderboard tab, open from level 21. See Leaders and Game Center.
Remove Ads
A one-time purchase that turns every Watch button into Claim reward, within the same daily limits. See Remove Ads and the Brick Pass.

Friends, the Collection and you

Devet prijatelja
Bloo, Peach, Sprout, Moss, Bricko, Zippy, Vio, Flurry and Poppy: toy-brick friends who cheer you on in text bubbles. See Meet the friends.
Host friend
The village’s friend in the round frame in the board’s header, dressed for that village. Tap them for a giggle or a wave.
Profil
Opened from your avatar: your name, level, flag and stats, with the game’s version at the foot. See Your Profile.
Collection
Opens at level 95: Brick Cards, Chapter Badges, Keepsakes and Seasonal Cards. See The Collection.
Sparks
Given for duplicate Seasonal Cards; three choose a missing card.
Wardrobe
Outfits, board plates, palettes, brick finishes and more. They change how the game looks, never how it plays, and accessibility pieces are always free. See The Wardrobe.

Settings and accessibility

Za daltoniste
Stamps a shape on every brick, gate and goal so colour is never the only clue. On from the start. See Colour-blind symbols.
High-contrast board
A near-black floor, white outlines, large symbols and thick gate outlines. See High-contrast board.
Animation speed
How fast pieces swap, fall and clear, from 50% to 200%.
Hold to confirm swaps
With VoiceOver, Voice Control, Switch Control or a keyboard, each move is chosen twice before it plays. See Hold to confirm swaps.
Row sound
Adds a Hear row action on the board: a quiet tone per piece, one pitch per colour symbol.
Rotor
A VoiceOver tool for jumping between pieces: Pieces that can match, Specials, Goals, Blockers and Gates. See Rotors.
Quick play
After a win, goes straight to the next board instead of back to the map. See The Game tab.
Game features
In Settings › Game: switch off races, rescues or offers on the map you would rather not see. Nothing you have earned is lost.

Savjet

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