voice over loses focuse when exploring a board by swiping and exploration by touch don't work
OutBrick Community
voiceover focuse loss
Status: New Solved
Bug details
- Device
- iPhone 8
- iOS or iPadOS version
- 16.4
- OutBrick version
- 5.0.1
- Assistive technology
- VoiceOver
- Steps to reproduce
- Start from either the beginning or end of the board. swipe right or left continuously, brick by brich. voiceover will soon lose focuse and say "board: objective" and related info. if you swipe right, you'll see that you returned to line 1, column 1. Exploring by touch is also not possible
- What should happen
- Voiceover should let you swipe from line 1 to the last line, never losing focuse. And exploration by toush should work too. it doesn't.
- What happened
- Vouce over lost focuse and returned to before line 1 column 1, from every direction.
Posts
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Solution
Hi Douglas,
Thank you so much for taking the time to report this. Feedback like yours is exactly what helps us make OutBrick a great experience for everyone.
We found the cause. While you explore the board with VoiceOver, a “need a hand?” offer could open over the board after a short pause, and when it closed, VoiceOver focus had nowhere to go. On some iOS versions the board’s summary also caught every touch, which stopped exploration by touch from working.
Both are fixed in version 5.1.2, which is with Apple for review now. Reading the board now counts as playing, so no offer opens while you explore. Focus comes back to the brick you were on, and you can find every cell by touch. Empty spaces say “No cell here.”
Once the update is live, we’d love to hear how it feels for you. Thank you again for helping us improve OutBrick!
Warm regards,
Bloo and the OutBrick team
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Hello! Thank you, it really solved the issue!
The main menu also works great now. And I like playing with hints on and using them. I hope the hardcore gamers don't judge me too much. I'm not that bright in puzzles, and i love watching the combos blow.
Try to optimize battery consumption a little bit more. the game can consume battery and heat the phone randonly, depending on the animations shown. level complete screens from 9 to 12 heated the phone and were slow.
,
Thank you, Douglas, I'm so glad it's solved and that the main menu feels great now! And no judging here: hints and combos are there to be enjoyed. Battery and heat are top of our list. The next update uses a lighter 2D version of the friends on older iPhones, and makes the level complete screens lighter, including levels 9 to 12. Please tell us how it feels!
