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    <title>OutBrick release notes</title>
    <link>https://www.outbrick.site/whats-new</link>
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    <description>What changed in each OutBrick update, as published on the App Store, newest first.</description>
    <language>en</language>
    <lastBuildDate>Thu, 08 Oct 2026 12:00:00 GMT</lastBuildDate>
    <image>
      <url>https://www.outbrick.site/assets/icon/icon-192.png</url>
      <title>OutBrick release notes</title>
      <link>https://www.outbrick.site/whats-new</link>
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    <item>
      <title>OutBrick 5.1.1 fixes a board that could seem frozen.</title>
      <link>https://www.outbrick.site/whats-new#5-1-1</link>
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      <pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate>
      <description>&lt;p&gt;OutBrick 5.1.1 fixes a board that could seem frozen.&lt;/p&gt;&lt;h3&gt;In this update&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;When extra moves arrived while a tip card was on screen, the card could vanish while still blocking the board. VoiceOver found only the card, and your next swipe was spent putting it away. The tip card now stays until you&amp;apos;re done with it, and the board takes your next move straight away.&lt;/li&gt;&lt;/ul&gt;</description>
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    <item>
      <title>OutBrick 5.1 changes how every board plays.</title>
      <link>https://www.outbrick.site/whats-new#5-1</link>
      <guid isPermaLink="true">https://www.outbrick.site/whats-new#5-1</guid>
      <pubDate>Thu, 08 Oct 2026 12:00:00 GMT</pubDate>
      <description>&lt;p&gt;OutBrick 5.1 changes how every board plays.&lt;/p&gt;&lt;h3&gt;In this update&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Slide &amp;amp; Match, on all 2,000 boards. Boards have room to move now. Swipe a brick toward an empty space and it stops where you let go. Slide it into the gate of its colour and it goes home. Swipe it into a neighbour to swap them, and lines of three or more still clear. A gate&amp;apos;s goal counts both the bricks you send home and the ones of its colour you clear.&lt;/li&gt;&lt;li&gt;Twelve kinds of board, village after village. On some, bricks fall and new ones drop in; on others nothing falls, and the board opens up as you play. Long, big, L and T bricks slide as one piece and leave only through a gate as wide as they are. Crates, ice, locks, moss, statues, sealed beds, iced gates and counted gates get in the way, and the gates now fill the board&amp;apos;s border.&lt;/li&gt;&lt;li&gt;Learn as you go. Each new idea gets a short card the first time you meet it, and a solver finds a winning line for every board before it ships.&lt;/li&gt;&lt;li&gt;Slide with VoiceOver. Every brick that can move offers its slides as actions, such as &amp;quot;Slide right 1 cell&amp;quot;, &amp;quot;Slide up to the end, 3 cells&amp;quot; or &amp;quot;Slide left, out through the red gate&amp;quot;. VoiceOver says where the brick stopped and what went home, and hints name slides as well as swaps.&lt;/li&gt;&lt;li&gt;The OutBrick Community. Community and Report a bug, new in Settings, open our community on the website: ask for help, report a bug or vote for ideas. Report a bug fills in your device, its system version, the app version, your level and whether VoiceOver, Switch Control or Larger Text is on, so you can go straight to what happened.&lt;/li&gt;&lt;li&gt;Settings in Liquid Glass. The switches and choices in Settings are now Liquid Glass, in OutBrick&amp;apos;s own green and red.&lt;/li&gt;&lt;li&gt;Easier to watch. Blasts and falling bricks play a little slower, so you can see what happened, and the board takes your next move as soon as it is still.&lt;/li&gt;&lt;/ul&gt;</description>
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    <item>
      <title>OutBrick 5.0.1: Thank you for every message about 5.0. This update is built from your feedback.</title>
      <link>https://www.outbrick.site/whats-new#5-0-1</link>
      <guid isPermaLink="true">https://www.outbrick.site/whats-new#5-0-1</guid>
      <pubDate>Tue, 06 Oct 2026 12:00:00 GMT</pubDate>
      <description>&lt;p&gt;Thank you for every message about 5.0. This update is built from your feedback.&lt;/p&gt;&lt;h3&gt;In this update&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Faster with VoiceOver. A move&amp;apos;s result is now spoken the moment you make it, instead of after the animation, and VoiceOver keeps its place on the brick you moved.&lt;/li&gt;&lt;li&gt;Hints speak again. Ask for a hint and VoiceOver tells you which brick to swap and which way, then takes you to it.&lt;/li&gt;&lt;li&gt;Gates explained. Every gate tells you how to use it, and a brick standing in front of its own gate says so.&lt;/li&gt;&lt;li&gt;Settings that explain themselves. Every option in Settings › Accessibility now says what it does.&lt;/li&gt;&lt;li&gt;More VoiceOver tools. A two-finger double tap gives you a hint on a board, a two-finger scrub closes any screen, new rotors jump to specials, goals, blockers and gates, and an optional row sound lets you hear where the colours sit.&lt;/li&gt;&lt;li&gt;Boards finish when you win. The board ends the moment your goals are met. Every move you have left turns into a line blaster for a bigger score, and more stars.&lt;/li&gt;&lt;li&gt;Goals that look like your bricks. Goal icons now match the board&amp;apos;s bricks exactly, in every village and colour palette, and a finished goal stays in its own colour.&lt;/li&gt;&lt;li&gt;Siri, without opening the game. Ask how many lives you have, when the next one comes back, about today&amp;apos;s Daily Brick, or how many stars you have in a village.&lt;/li&gt;&lt;li&gt;Find OutBrick everywhere. Spotlight learns which levels and villages you play, Visual Intelligence can find a matching village or friend from a photo of toy bricks, and widgets come forward in your Smart Stack when there is something to do.&lt;/li&gt;&lt;li&gt;Focus filters. Choose whether a Focus such as Sleep or Work turns off the music and pauses OutBrick&amp;apos;s reminders.&lt;/li&gt;&lt;li&gt;Fresh design. The level card, the wardrobe and the shop tiles now wear OutBrick&amp;apos;s own colours, with clearer text.&lt;/li&gt;&lt;/ul&gt;</description>
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      <title>OutBrick 4.2: A harder game, on a Journey rebuilt in brick.</title>
      <link>https://www.outbrick.site/whats-new#4-2</link>
      <guid isPermaLink="true">https://www.outbrick.site/whats-new#4-2</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>&lt;p&gt;A harder game, on a Journey rebuilt in brick.&lt;/p&gt;&lt;h3&gt;The boards ask more of you&lt;/h3&gt;&lt;p&gt;You told us every level was too easy. You were right, and this is the release that starts to answer it.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The whole 2,000-board pack was rebuilt against a bar that rises with the chapter: the opening levels have to resist a shallow search, the middle chapters a deeper one, and the late game deeper still.&lt;/li&gt;&lt;li&gt;1,301 of the 2,000 boards carry new layouts. Every board is still proven solvable, and every board can still be cleared without spending anything.&lt;/li&gt;&lt;li&gt;This is the first pass at it rather than a finished job. Some boards still open more gently than we want, and that work carries on.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;No clock anywhere&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Rush is withdrawn from the whole game. Nothing in OutBrick is timed any more — the per-board move limit is the only rope. Rush Weekend becomes Target Weekend and pays for beating the move target instead.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;The Journey is built out of brick&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Nothing on the map is a painted picture any more. All 167 villages build their ground, roads, props and landmarks out of brick as you travel, from twenty-eight designed places — Garden City, Clover Farm, Seashell Beach, Ember Volcano, Snowflake Village, Mushroom Forest, Pirate Harbor, Spaceport and twenty more.&lt;/li&gt;&lt;li&gt;Each place has its own palette, its own road surface, its own props and landmarks, its own level-chip shape and its own motion.&lt;/li&gt;&lt;li&gt;The road comes round six times on the way to level 2,000, and every pass is a different hour of the day: First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk and Grand Promenade. All 167 stops read as different places.&lt;/li&gt;&lt;li&gt;Journey now sits in the centre of the tab bar, where you can step straight back out onto the map.&lt;/li&gt;&lt;li&gt;Home is built from the same brick vocabulary as the road.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Links that work again&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Home Screen quick actions, a challenge link from a friend, Spotlight results, Handoff and every widget tap now open the screen they name instead of dropping you on Home.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Ask for a friend by name&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Siri and Shortcuts can bring any of the nine friends onto the Home stage by name.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Easier to read&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Secondary text on dark panels is lighter, measured to clear the 4.5:1 contrast minimum rather than judged by eye.&lt;/li&gt;&lt;li&gt;At the accessibility text sizes, labels on Leaders, Pass, Profile and Home wrap instead of losing their last word to an ellipsis.&lt;/li&gt;&lt;li&gt;Colour-blind glyphs, VoiceOver and Reduce Motion are unchanged and still on from the first launch.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;On the board&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Pick a brick up and the board marks where it would come to rest in each direction.&lt;/li&gt;&lt;li&gt;Counted gates and iced gates no longer look alike, and gate contrast is measured against every chapter frame and sky rather than judged by eye.&lt;/li&gt;&lt;li&gt;The gate-crossing sound is gone. It fired constantly and told you nothing.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Worth coming back for&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;The icon badge counts what you have already earned and not collected — finished missions, a daily brick, Pass tiers due, a village reward waiting, a full life tank. It counts trips, not rewards, so it stops at nine and can always be cleared.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;A new app icon&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Bloo — the real 3D character rather than a drawing of him — stands on a course of gold, coral and teal bricks over a glowing violet burst, with no border at all.&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Nothing moved in the shop&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;No price, no purchase and no economy rule changed. Lives still come back on their own, the first undo on every board is still free, and every board can still be cleared without spending.&lt;/li&gt;&lt;/ul&gt;</description>
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